rimworld collapsed roof. See that shadow? It's an overhead mountain roof. rimworld collapsed roof

 
 See that shadow? It's an overhead mountain roofrimworld collapsed roof  (~250 days) - MTB event is set for 3

The columns (that I think came with Royalty) can give extra peace of mind. as far as i remember, any kind of wall/pillar can support the "roof" at a range of 6, if you mine an area and either have it further away than 6 or you remove the last wall/stone that supports the whole roof, it will collaps < >68 votes, 24 comments. I was new to rimworld, mining into the mountains. No Roof Collapse. ago. However someone who was standing inside the. Now connect all the pillars with a cable and set everything on fire. Doing so will prevent builders from repairing the pillar and "disarming" your roof collapse traps. You need a support near that to stop the collapse. boytype Dec 24, 2022 @ 3:02pm. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John. Stage 1B: Breached wall. - Allow Plants to Grow 24H a day, also has an option for SunLamps. 3. So I then took some guys and mined the collapsed roof, at which point they each died as they finished their square. You can place a 1 tile wall, a "pillar", in the middle of very large rooms. in any case, just build wall under every tile of that overhead. Colonists can build structures of a various materials, each with different beauty, flammability, and hit-points. I have proper supports everywhere and walls with in proper support range. When I do, I get the roof coming down on one of them because it collapsed. Seanic. It's continued to happen for about 3 in-game days now and I really don't know what to do about it. 456K subscribers in the RimWorld community. corisai Sep 10, 2016 @ 9:25am. collapsing roof causes damage to whatever is underneath. Roof Collapses - When do they actually collapse? So I know you can only mine so much into a mountain and such before putting in supports or something, and I believe it's 11 blocks? So I guess I need clarification on that, as well as is that square or will it do that for just 'corridors' as well? For example, if the collapse limit is 6 blocks. If it’s a thin rock roof (light green in roof overlay), it’ll collapse once. The solid rock is basically a mountain, you can't remove the roof there. You will now understand why your colonists do stupid stuff like this and also why there are no more functional vehicles on Rim worlds without modding. Quote from: InstantAli3n on November 25, 2017, 01:34:52 AM Quote from: ruddthree on November 24, 2017, 03:15:40 PM You can't directly remove it, but if you mine enough rock away, the overhead roof will collapse, allowing you mine it away and remove the remaining thin wall. If not, the unsupported roof tiles will collapse immediately upon removing the critical supporting object, potentially killing colonists or destroying stuff in your base. And that is for everywhere, from every side. So, my base is pretty much under a mountain. Roofs in Rimworld have a max length of 6 tiles. Sometimes, though, I can clear a structure and the roof is still there. I placed one wood block under it and some sandbags so raiders would stand under it for cover. They're not time consuming, and they're logical. Compatibility. These were introduced in 1. ago. Jaggid Edje Sep 10, 2021 @ 6:46am. You can build a wall near the collapsed area so it holds up the roof then dig out the collapsed roofsRoof need support within 6 blocks, so you can excavate 12 wide befor a collapse. Discussion, screenshots, and links, get all your RimWorld content here!Mountain roof collapse endless? So I decided to run a test on a section of mountain I dug out as a trap. 428K subscribers in the RimWorld community. That is, a room can be 12x30 without the roof collapsing, but 13x30 will have collapse. Jun 17, 2017 @ 10:29pm Roof Collapse Glitch? Just a few minutes ago roofs that hadn't collapsed. Definitely deadly. I mark an area for roof removal to prevent collapses as I mine it out. This page was last edited on 1 February 2023, at 23:33. Collapser is a simple mod that alters how a thick overhead mountain roof will collapse. For your convenience, we’ve compiled our. That's rough, buddy. Priority of construction works : Deconstruct objects < build objects < deconstuct roof < build roof. Alle varemærker tilhører deres respektive indehavere i USA og andre lande. A roof can extend up to 6 tiles from a wall. 450K subscribers in the RimWorld community. Colonists decide that every mined block should re-designate the area for roofing. #6. so 12 is the max inbetween walls. you can do this by making a wall 7 blocks or less apart from each other any more and you'll get a cave in. 1. From what I understand insect hives only spawn in areas with a cave roof so it'd be nice to know where my roof starts and the cave begins without first deconstructing a roof. Enclosed areas will automatically. It just spawns in a collapsed rock wall in its place, but when that’s mined away the roof is still there. 1. You first need to remove the cave roof,which is not really simple and rather risky and costs alot of time. I am not aware of a mod that addresses roof collapse. Now under this menu, select the option Build roof area. This means that the largest that rooms can be, without internal walls/columns, is 12 tiles on the shortest side. So this took out 4 people. All those tiles used to be Metal Gratings, and there was a Slate Wall in the second screenshot, including the Steel tiles. r/RimWorld • So apparently mechanoid clusters can come down on top of overhead mountain, and when they come down on top of overhead mountain they collapse the roof crushing the toxic wastepack storage you thought was safe. " I'm, in general, very confused about the "roof" system and would like roofs to stop suddenly, randomly existing where they shouldn't, and then collapsing. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. I've had colonists die to roof collapse before, so I was hyper-aware of removing the roof before deconstructing my small outside village. You'll need to put supporting wall bits to keep debris from falling. Please disable damage from roof collapse. You could put in support pillars for now, but ideally just avoid making rooms more than 11 tiles wide giving you some leeway in case a bit of wall or a pillar is. In that file you can see that there's a value called <isThickRoof>false</isThickRoof>. ago. Showing 1 - 3 of 3 comments. Not sure if posting like this is allowed, but this made me think of RW. ago W. legodude17's RimWorld Mods. The size of roofs that can be supported by a single column is another discussion entirely, but in terms of the game mechanics a roof collapse makes perfect sense. Of course that is 7 from top-bottom walls, 7 from left-right walls. It’s better than a wall piece, as it does not obstruct pawns pathing. As it stands, you put a pillar next to. Drop pods and mortar shells can't bypass that mountain overhead. By: erdelf. Murmur [author] Dec 20,. C. It works for small patches of overhead mountain tiles. I tried roofing over the geothermal buildings, but when I dezoned it it just went from unroofed to outdoors. There is a mod called smarter deconstruction and mining i think. You would need a 1 tile "pillar" every 12 tiles or so. A roof will collapse if it is more than 6 spaces away from any support structure. RimWorld > General Discussions > Topic Details. Go to RimWorld r/RimWorld •. Try placing a roof area that overlap each the mountain and the wall or support. A roof can't be more than 6 tiles away from the nearest support. So on one of my Alpha Biome colonies (Feralisk Infested Jungle) I loaded the game in one day and found all the undamaged natural sandstone walls were gone. Turn on the roof overlay on the bottom right of your screen. As others have said, roofs need support. Astasia Feb 13, 2019 @ 11:57pm. #6. TwoTonGamer Aug 30, 2019 @ 12:46am. Then build a 7x7 roof on top of it. Nope sorry, overhead mountain is permanent. So a 12x12 room is perfectly stable as is a 12x13, but a 13x13 will collapse in the middle. Reload. Confused on how something that was already rubble collapsed a 2nd time?So this took out 4 people. dont know if it is finished yet, but tynan said that is something that was long on his list to do. ago. So this took out 4 people. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I'm totally confused as to where these could have come. I was, thankfully, able to replace it immediately but still. Originally posted by Ͽ҈҉Ͼ: Overhead mountain or thick roofs cannot be removed normally. Had enough of forgetting to remove the roofs before deconstructing only to find that my colonists died to roof collapse :( Can't seem to find a mod that does this. Herc Aug 17, 2016 @ 3:59pm. RimWorld. You can go up to 10 w/o collapse, but infestations can eat those and cause collapses. To prevent collapses just build pillars/leave a pillar of sandstone every 6 tiles. Discussion, screenshots, and links, get all your RimWorld content here!. The rock chunk idea is something I have thought about, instead of dropping a chunk after being mined I was thinking about having it drop chunks while it is being mined, so several chunks over the course of mining a single collapsed rock, seems like it would be more realistic because you have to haul a lot of material out instead of it just disappearing after being mined, but i never played. Download the latest release and unzip it into your RimWorld/Mods folder. Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse. steamsteamappscommonRimWorldModsCoreDefsMiscRoofDefs oofs. Description. Draft a builder, move him into the room, forbid the doors, undraft, he *should* figure it out :D. Subscribe. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. For some reason, the regular rock areas collapsed as I was mining them. - These numbers are subject to change. A thick roof collapsing will drop rock down to support itself. It adds a pillar you can build that holds up the roof around it. You could still trigger roof collapses with explosions though. Collapsed rocks fall from above when support for a roof with overhead mountain is removed, such as when a rock wall is mined or otherwise destroyed. So if you mine a roof that has already collapsed, it re-collapses and kills you immediately?© Valve Corporation. It is really annoying and honestly is making the game unfun. Not sure I can agree with you since there are ways to easily avoid roof collapse. Nothing can remove thick roof in vanilla game. So this took out 4 people. Without this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. What determines whether a roof will collapse?? (Also a pregnancy bug) My colonist is mining and I’m aware of the whole “roof collapses and kills your colonist” thing so I specifically got my builder to deconstruct the roofs of where my colonist was mining beforehand. Centipedes are incredibly tanky and resistant to damage. Oh. and when they come down on top of overhead mountain they collapse the roof crushing the toxic wastepack storage you thought was safe. Then every time I get the roof collapse letter, my game saves. The inner most tile will collapse first, which would only be a single tile. 0 coins. And if you go 12x50 it'll be perfectly good (but massive) rectangular room. View community ranking In the Top 1% of largest communities on Reddit. Roof collapse . Originally posted by Ashardalon: 6 away from a wall is the max for a roof. - Maintenance required for thick roofs (only) - Maintenance is a long tick (once every 2000 ticks) - Maintenance is required after 5000 ticks (~167 days) - After 7500 ticks collapses can occur by MTB event. Streloki • 2 yr. In my colonies I have built pillars (just single wall units) roughly every 7-8 (7 to start, 8 at the most if needed) and I have had no collapsed so far. It's pretty anoying when a roof collapse on your colonist, it should be automatic, when you mine an outdoor rock, remove the roof whitout giving the order. Same goes for droppod raids, they happen, but they "die" in the mountain and get the mountain to collapse onto my base. (~250 days) MTB event is set for 3. Your colonists can only make a roof type called "Constructed Roof". If this bothers you, you can "artificially" remove them by mining out the collapsed rocks then dev moding the roof away. Discussion, screenshots, and links, get all your RimWorld content here! Open menu Open navigation Go to Reddit Home. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. In my tests the spaced 10x10 pillar setup can cause collapses in a ~3x3 area where the pillar was, and the 23x23 room with a single pillar caused a massive 8x8 collapse in the middle of the room. I love playing with mods, but now i think that one of them has broken the overhead mountains def, as i can be bombarded in the middle of a mountain (and yes i checked, it is all overhead mountain, no thin rock roof). #1. For some reason, the regular rock areas collapsed as I was mining them. It says those areas are "thick roof. Maybe a raider seek cover behind the wall or attack it. things were going great until I tried to carve out a larger than usual room, and some rocks collapsed in the center. If a thin roof tile exists, the storyteller can pick that spot and the pods will go through thick roofs around that tile. Not sure I can agree with you since there are ways to easily avoid roof collapse. So I select the Delete Roofed Area button (or whatever it's called) and run my cursor over the remaining roof. Disable roof collapse please. [FOR VERSION 1. They have x/1. Don't forget to use the build roof command. New player here. So I then took some guys and mined the collapsed roof, at which point they each died as they finished their square. Reverting the save is probably the only way to save the pawn. The problem is, enemies usually gather against a door, and ceilings against a door will be supported by the door and nearby walls. A roof will collapse if the last supporting structure within 6 tiles is removed, whether by mining, deconstruction, or destruction. Ah okay I see now #4. It still needs natural or constructed roof connecting from the column to the overhead mountain. Just build a door in the middle of nowhere outside your base, using the weakest material you have (ideally, wood). Every time. How to clean them? One my miner just die trying. Colonists decide that every mined. Only way to remove them is with Dev mode or modding. I was under the impression that you could make 16x16 rooms under a mountain without it. It must be supported, otherwise you get into the situation you got into. © Valve Corporation. Now under this menu, select the option Build roof area. If any roof isn't within 6 squares of a wall, it will collapse. One way to protect a storage area on a new place is to extend a roof from the building. Discussion, screenshots, and links, get all your RimWorld content here!If you want to get rid of it without losing colonies build wooden walls as supports and use molotovs/other fire methods to make them catch on fire and get destroyed that way. Putting roofs over the walls of the structure ensures that the ceiling won’t cave in if a couple of the walls happen to explode or be eaten by bugs. Solution : make a hole in your room and then close it to trigger the roof build. I have constructed the ship and aim to launch it into orbit. 0 coins. Yep, you can also tell your colonists to shoot it specifically. Alle rettigheder forbeholdes. Turn on the roof overlay on the bottom right of your screen. ago. Make sure no roof section is more than 5 tiles away from a wall. Усі права захищено. e outros países. (~250 days) - MTB event is set for 3. I believe its 9 blocks out that a wall can support a roof for. I am going to the convention for this. 0 unless otherwise noted. It wont stop collapse, as in it will need something to support it (mountain roofs count) but other than that it should prevent drop pods dropping through it. Consequently if you clear out the collapsed rocks without adding new support, you will immediately get another roof collapse. If I am lazy, I just have a couple constructers on stand-by and have them build walls where I think the roof might collapse. Colonists with building assigned will come to build roofing in this area, as long as they don’t have any jobs that are more important assigned. Before there used to be floors and everything, but now. KalkiKrosah 12 ENE 2019 a las 8:20 a. RimWorld. - These numbers are subject to change. Any longer than 6, and the roof tiles longer than that collapse. I suspect Rimworld checks if it is connected to any support and if there is any support no more than 6 tiles away, but does not mandate those are the same supports. It adds a pillar you can build that holds up the roof around it. 875 (. That's definitely a mod conflict. 8000 pound bombs are pretty optimal for mech clusters. The floor and all the items stay behind, while the roof collapses. Disappearing Natural Stone Walls. So this took out 4 people. You'll need to build a few supports when you start replacing walls to prevent roof collapses or cave-ins. Build roof that connects to that overhead mountain part. The wall will burn up and be destroyed. r/NoStupidQuestions. So if you mine a roof that has already collapsed, it re-collapses and kills you immediately?© Valve Corporation. The thing is that it was not mining, it was literaly just a wall i deconstructed that was not even supporting the constructed roof, and the roof part that crushed the colonist was supported by pillars, so yea, roof litearly collapsed for no reason other than a bug or devs bad programming. This means that the widest room you can have is 12x12. If it’s an overhead mountain roof, it will always collapse if there’s no wall within 6 tiles to support it. There's mods I'm sure to remove overhead mountain if it's in the way too much. On the bottom right corner of the screen are a bunch of buttons that toggle certain options and overlays, one of them turns roof display on. No one was hurt and it looks like it. No where else around it seems to work even putting a wall on the north, east and west sides of the rubble. But this means you can make rooms that are 12 tiles wide because even those. ago. If. If they fall again then it's a mod causing it. Or do as flirty frog said and use your mouse. So if you mine a roof that has already collapsed, it re-collapses and kills you immediately?© Valve Corporation สงวนสิทธิ์ทุกประการ เครื่องหมายการค้าทั้งหมดเป็น. Roofs that shouldn't collapse because a wall was close enough to them. Hey guys. I mark an area for roof removal to prevent collapses as I mine it out. No biggs. Choose an area in your colony where you wish to build a roof. Use the remove roof zone. 0 unless otherwise noted. the 15x15 rooms where I plan to plce my turrets keep caving in, in the middle. The conditions are still the same for when you’re building a room into a mountain or hill. I just recreated your screenshot in God Mode and the Pawns happily build the entire roof with no. The widest gap that will not collapse is 12 tiles. e. If you solved the support and structural problems (roof falling down) then simply add a "no roof" zone and remove it to trigger the roof building. You're probably missing a bit of roof. Danger Feb 16, 2017 @ 4:58pm. Tudo Discussões Capturas de tela Artes Transmissões Vídeos Oficina Notícias Guias Análises. At least from experience and with support columns, as big as you wish. as it seems that around 59° can cause a thing called "sunstroke" in them and make them collapse, and then die, and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Make it even 1 bigger and you need *multiple* support pillars. I guess Pawns of the Rim just want to go full mechanical. It is triggered the same way as the regular roof trap, and has the same effect radius except victims are instantly killed and buried. For some reason, the regular rock areas collapsed as I was mining them. From what i've heard you can have 12 tiles between each pillar and be ok with it but it doesn't work please help here's an example The. PotatOS Aug 30, 2019 @ 2:08pm. Then you adjust your plan to protect it from the ways in which it was recently fucked, and then get fucked again while implementing your avoid getting fucked again plan. There’s no way to remove mountain roofs without dev mode or mods, as it’s a part of the game’s balance design to keep safe from sieges and heat. Print. #footer_privacy_policy | #footer_legal | #. Once you remove the overhead you cannot place it back, you can only place constructed roof in there which will block weather but not artillery. If you removed 2 entire. #8. Build a variety of thick roofs for protection against drop pods, mortars and tornadoes. So I have 15x15 interior rooms on either side of a 3x15 walkway that I use for my killbox in my mountain base. Roof Collapse. /2019 às 19:18 Escrito originalmente por sander493210: A roof will collapse if it is more than 6 spaces away from any. Seanic. There are two approaches I used for causing the cave-in. They are the best roof the game has to offer. A Workshop Item for RimWorld. ATTRIBUTION: The blue-tinted "preview" image is Collapse in Depressed Dream [by Thundercraft, shared under an Attribution-NonCommercial-ShareAlike 2. The caved in spots are just unsupported areas that. Showing 1 - 7 of 7 comments. The whole hill. 282 votes, 75 comments. 428K subscribers in the RimWorld community. . - from roof collapse. I am going to the convention for this. Jun 17, 2017 @ 10:29pm Roof Collapse Glitch? Just a few minutes ago roofs that hadn't collapsed practically since the first season of my colony just suddenly began to collapse in random areas of the map in a timed pattern. Mech cluster drop pod caused mountain roofs to collapse. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Roof collapses happen any time that the roofed tile is more than 6 tiles away from any wall. !linkmod remote tech. 450K subscribers in the RimWorld community. 64 tiles isn't the largest room that can be built. That just shows the zone where you want roof to be built. What's happening is I load my game and after a few seconds…No mountain roof collapse instant kill. I confirmed in-game that it built without needing internal supports. Debris landing on a colonist severely injures them (70 or eighty points of damage I believe) whereas a thick roof dropping a pillar on them will kill them immediately. . Highlight this part because it needs to be redone after every collapse: You need to unhome the tile that the pillar is located on. These roofs have the same maximum range from a supporting structure as normal roofs, 6 tiles. Select the Zone set of options from this menu. Build Roof will automatically be assigned to the structures in the Home Area . Deep mountain roofs collapse and the tile turns into a support/wall. Columns can't usually be stood on, similar to a fence or barricade. Then the roof collapsed and crushed Peter and Miesha to death. If it says overhead mountain its there to stay. Unsolicited tip: Be careful with 12x12 rooms if you're planning on replacing the walls (like exposed mountain rock wall -> stone block walls). I had the ingenious idea of removing a mountain roof though. This is predictable and logical and makes real world sense. If you're counting the wall space, then it's 13x13 but the empty space inside can only be 12x12. Philadelphia 76ers Premier League UFC. Haven’t try it in a while though. The more elaborate your plans the more enjoyably fucked you will be. How do I remove the rocks? 1. Removing the last tile of roof supporting another section of. For those interested the mod is SRTS planes and bombs. ago. No; rocks will replace them. If you build roof from the pillar to that section that’s collapsed, you will be able to mine it out without a problem. If you're counting the wall space, then it's 13x13 but the empty space inside can only be 12x12. Hello fellow pawns! I'm at a loss and was hoping someone could point out the issue here. CryptoAuthor of the Smarter Deconstruction and Mining Mod: legodude17. the 15x15 rooms where I plan to plce my turrets keep caving in, in the middle. This makes it save every second. - These numbers are subject to change. The moment a tile under mountain roof is more than 6 tiles from a wall, a cave-in occurs placing collapsed rocks on the tile, destroying anything underneath (including pawns!). A wall supports a roof for 6 tiles around it. Shooting out Pillars or one wall block to collapse won't do shit to remove overhead mountain, it'll still be there. For some reason, the regular rock areas collapsed as I was mining them. Think I misunderstand roof collapse. This mod makes it so a thick roof collapsing gets rid of the roof. I've been bombing outposts with SRTS Planes and bomb's 22000 lb bomb the game considers it as destroyed. You can never get rid of a whole mountain. AlP. Hover your mouse over the area you want to identify. You say your room is 5x5 but in the image provided the room is 21x21. Thanks!! EDIT:Whether your commercial insurance will cover a collapsed roof depends on the specific policy and the cause of the collapse. The collapsed rock wall left behind now has 5000 maximum hit points, with. For some reason, the regular rock areas collapsed as I was mining them. trying to build inside a mountain for the first time. If you really want to mine that 1 chunk, mine it first then build a new wall in that spot to support the roof (then mine the rest). When you move to 13 wide or bigger is when you have problems. Alistair Lindsay- Moon Harvest [Rimworld]Movie/Clip: Japan Sinks (2020)TGL, the Tiger Woods, Rory McIlroy-led mixed-reality circuit previously scheduled to launch in five weeks, will now be delayed a year following extensive. The Expanded Roofing Mod adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. U. rimworld-modlinker Docile Mechanoid • 3 yr. Charlie_Bangles • 6 yr. Tüm ticari markalar, ABD ve diğer ülkelerde ilgili sahiplerinin mülkiyetindedir. There is a mod called smarter deconstruction and mining i think. When you dig out the rubble, it takes away the roof support and it collapses again. Streloki • 2 yr. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so much. Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Television. Just being within its radius of support isn’t enough, it has to be directly connected to the square on which the pillar is placed. While clearing up a mountain, I've noticed that part of the unremovable roof keeps always falling when I blew the pillars and the rocks with granades and it dawned on me, they could thus be endlessy mined If I built supports, dug them and blew the pillars. No biggs. Усі торговельні марки є власністю відповідних власників у. Bozobub (Banned) Jul 13, 2020 @ 8:11am. If there is any tile with is not in that range, the roof will not be builded or that tile will not be builded. Yeah, but I think my problem is that when drop pods hit Overhead Mountain they seem to cause an immediate collapse where they hit. This mod adds a Mountain Miner. Looking for help figuring out what caused this collapse, Yes alot of construction is going on but all roofs are still within 6 tiles of a wall, are unsmoothed stone wall unaibable to support as many tiles? Game is paused right after the collapse happened (auto paused with notification and I didn't. It clearly has a roof Just because it is set as a "roofed zone" doesn't mean it is actually roofed. Conversely, you can click the "show rooftops" option at the bottom right hand corner of your screen. and if you have problems finding roof holes. acoolpoool • 3 yr. I was hoping to use this to create an emergency entrance into my base that's easy to shut off. legodude17's RimWorld Mods. The best part of rimworld is how it fucks up your plans. RimWorld > General Discussions > Topic Details. I don't get it. Alistair Lindsay- Moon Harvest [Rimworld]Movie/Clip: Japan Sinks (2020)Khan Boyzitbig of Mercia Jul 21, 2016 @ 12:42pm. Roof collapse isn't really a concern, sort of the opposite. 5 days. ago. roof everything or unroof everything zonelike. RimWorld > General Discussions > Topic Details. 2 walls gived you 12 units of space. Are there any mods/ways to change the minimum distance required to cause a roof to collapse? The overhang of 6 tiles is annoying. But when the wall get destroyed the roof collape again and kills the pirate behind it. Notes - New designators are. Bawstahn123 • 4 yr. < 1 2 3 >.